Alexander

A warrior heard of only in ancient lore and legend. It is said that he can strike multiple times before his prey even knows of his presence, and that he was once the greatest sword specialist in the world.

Primary Attribute: Agility
Primary Roles: Excellent DPS
Attack Range: Melee
Learns: Alacrity, Whirlwind, Shadowstep-Eviscerate, and Running Riot.
Racial Ability: Misconception
Difficulty Level: Requires Competency

Special Abilities

Alacrity [Hotkey = Q]
Gives the Hero a chance on attack to increase attack speed to maximum for a set number of further attacks. Each time this ability procs, you also store up a combo point that is used by your Eviscerate ability (to a maximum of 10 combos).
Speedy attacks per proc: 2/3/4/5/6
Chance to Proc: 14%
Passive Ability


Whirlwind [Hotkey = W]
Gives the Hero a chance on attack to spin his sword in a full circle, damaging enemies all around for a set base damage plus your agility in damage. Each time this ability procs, you also store up a combo point that is used by your Eviscerate ability (to a maximum of 10 combos).
Damage to Targets hit: [55/90/130/175/230] + (agility) (Physical Damage)
Area of Effect: 275
Chance to Proc: 14%
Passive Ability


Shadowstep – Eviscerate [Hotkey = E]
You step through the shadows and reappear behind your enemy and strike immediately with an eviscerating blow, dealing damage equal to a set base amount, plus a multiple of your current combo points from proccing Alacrity and Whirlwind.
Damage to Target: [100/150/200/250/300] + [(2/3/4/5/6) x (Strength) x (Combos)]
Cooldown: 10 s.
Chance to Crit: [ Agility/2 ] %
Mana Cost: 90/110/130/150/170


Running Riot [Hotkey = R]
Activating Running Riot grants the caster Avatar (spell immunity), bonus hitpoints, as well as bonus damage and Bash.
Bonus HP: 125/250/375
Bonus Damage: 20/40/75
Bash Chance on hit: 15%/20%/25%
Bash bonus damage: 30/40/75
Duration: 15 s.
Bash Duration: 1 s.
Cooldown: 45 s.
Mana Cost: 150/200/250


Misconception [Hotkey = T] (Racial Ability)
As a way of keeping himself alive, the ancient warrior uses trickery to redirect his attackers to someone else. Target an allied hero to divert anyone who strikes you to attack that unit instead. So long as this hero stays alive and stays within range, this spell will be effective.
Range Limit: 500
Cooldown: 10 s.
Mana Cost: 100

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